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Leading Design Through a $325M Acquisition

Role: Interim Design Lead Company: Zeta Global (formerly Marigold) Period: November 2025 - Present

TL;DR

During Zeta Global's acquisition of Marigold's enterprise business, I moved from Senior Product Designer to interim design lead for a team of 6 across 6 products and platform initiatives. I restructured how designers are assigned to products, led a three-phase rebrand, migrated 250+ Figma accounts into the Zeta org, standardized the design-to-engineering process, and now run performance reviews, budgeting, and roadmap planning.

Context

In September 2025, Zeta Global announced the acquisition of Marigold's enterprise software division for up to $325 million. The deal covered six products -- Loyalty, Cheetah Digital, Selligent, Sailthru, Liveclicker, and Grow -- serving 100+ global enterprise brands including 40+ Fortune 500 companies. Campaign Monitor, Emma, and Vuture stayed with Marigold.

I had been at Marigold since February 2025 as a Senior Product Designer. By the time the acquisition closed at the end of 2025, I was responsible for design across all six products. In November, the design leadership role opened up as part of the transition and I was asked to step in.

Three of the six products were also being integrated into ZMP (Zeta's core marketing platform), so on top of the transition work, the product roadmaps were already heavy.

The Challenge

The design team I inherited had structural problems that predated the acquisition:

The acquisition added urgency to all of this. Six products needed to rebrand to Zeta while three were simultaneously integrating into ZMP. The Figma infrastructure needed to migrate to a new org. And the team needed to keep shipping against full product roadmaps through all of it.

My Role

Title: Interim Design Lead (previously Senior Product Designer)

Team: 6 designers -- 3 Senior Product Designers, 2 UX Designers, 1 UX Researcher -- spread across Europe, India, and the US. Product and engineering teams extend further into New Zealand and Australia.

Scope: 6 products plus platform initiatives (analytics dashboards, app switcher/Zeta ID, cross-product systems). Each product has 1-4 product managers. I took on weekly design reviews, 1:1s, roadmap planning, work distribution, performance reviews, budgeting, and reporting to the CPO.

Team Restructure

When I took over, each designer was assigned to a single product and most of them worked in isolation. If a designer was stuck or overwhelmed, there was no support structure. If a product needed a skill set the assigned designer didn't have, it just didn't happen. The weekly team meeting was one designer presenting a project -- the rest watched.

I restructured the team into paired assignments: a lead designer per product with a second designer supporting. I mapped the pairings based on three things:

Designer A and Designer B: One designer (Designer B) had been solo on their product for years. The backlog had grown to 40+ outstanding tickets. Communication with Product and Engineering had broken down, and design-to-engineering handoff for simple features was taking months. Some tickets were two years old with designs that had never been implemented and were now out of date.

I partnered them with Designer A, who had experience with the new process I'd put in place, was strong in UI, and had started using the research methods from the infrastructure I built earlier. That product needed both research and a design system audit -- the pairing addressed both.

They started the new process in January. Together they worked with Product to restructure the backlog -- what was still applicable, what was out of date, what was missing design briefs, what could be done quickly. They each targeted three to four backlog tickets per week. By March, they had cleared most of the backlog. That product went from 40+ outstanding tickets to four or five active ones.

Cross-Product Design Reviews

I changed the weekly team meeting from single-presenter to a popcorn format where everyone shares what they're working on. We started prioritizing initiatives with cross-product implications.

RCS is one example. Two designers on two different products -- Selligent and Cheetah Digital -- had each designed RCS solutions independently with different approaches. Sailthru was about to start looking at RCS too. Instead of a third isolated effort, we ran collaborative design reviews across the teams so they could compare solutions and pull from the strongest parts of each. We ran research that spanned both products so the findings could be compared and contrasted.

Designers who were stronger in specific areas started consulting with other teams. The result was that people who had been siloed for years started seeing patterns across products -- similar problems showing up in different places, solutions that could be reused or adapted. They also got practice presenting and explaining their design decisions in the reviews, and that carried over into how they communicated with their own product teams. It became easier for them to explain what they'd done and why, which helped when product or engineering pushed back.

Process Standardization: The Phase Playbook

Each product team had a different way of working with UX -- different handoff expectations, different meeting cadences, different definitions of when design was "done." Nobody knew exactly what they were responsible for or when other teams were supposed to be involved.

I built a Phase Playbook -- a four-phase process that defines how Product, UX, and Engineering work together from problem identification through build-ready handoff. Typical timeline is 4-8 weeks across all phases. The four phases:

Every phase follows the same rhythm: kick-off meeting, async work streams, sync review, then a Go/No-Go gate. The gates are decisions, not ceremonies -- if exit criteria aren't met, the team iterates instead of advancing. Ownership rotates by expertise: Product owns problem and scope gates, UX owns design direction, Engineering owns feasibility and LOE. No one function dominates every phase.

Having these checkpoints meant engineering got involved earlier, which reduced rework later. Product teams wrote better feature requirements because they had earlier input on what was technically feasible. And the process meant that if a designer was out or on vacation, someone else could pick up the work -- the paired assignments made this possible, but the standardized process made the handoff smooth.

I've implemented this across Loyalty and Sailthru so far and I'm currently rolling it out to Selligent.

The Rebrand

All six products needed to transition from Marigold branding to Zeta. Previously, Marigold had rebranded the products under names like Engage and Engage+ -- now they were reverting back to Cheetah Digital, Selligent, and the original product names under the Zeta umbrella. With three products simultaneously integrating into ZMP and full product roadmaps across the board, we didn't have months to spend on this. I led it in three phases:

The strategy was to design for the 80% globally and handle the 20% outliers per product. We applied the color and typography changes as a global update, then each product team ran an audit and came back with specific cases where it wasn't working. We made adjustments on a case-by-case basis. Almost everything else stayed product-specific -- the goal was to give the look and feel of Zeta without rebuilding each product's UI.

Console Kit: The shared design system used across several products had structural issues beyond the rebrand. It had light mode and dark mode, but when it was originally built there was no clear one-to-one mapping between them -- primaries were shared across both modes, which caused accessibility problems and confusion around click states, hover states, and active states. The system had been engineer-led.

I had the strongest UI designer on the team -- Designer A from the earlier pairing -- create a workshop with the Console Kit team to restructure how colors and states were applied. They established rules for how the system should work in both modes, which the team then applied across the whole design system. It was slightly outside the rebrand scope, but it was work that needed to happen alongside it so that the rebrand changes could be applied consistently.

The platform layer added more phasing complexity. Analytics dashboards span multiple products. The app switcher (previously Marigold ID, now Zeta ID) lets clients who use multiple products log in once and move between them. These shared elements had to be coordinated with each product's release cycle -- and each product shipped on a different cadence.

Phases 1 and 2 were completed within the first two quarters, shipped by April 2026.

Transition Operations

Figma Migration: Marigold's half of the company -- 250+ Figma accounts -- needed to be transferred into the Zeta organization. I coordinated this across Figma, Zeta leadership, the VP of Product Strategy, and IT. The process involved auditing existing licenses, cleaning up unused seats, mapping all users into the Zeta system, creating drafts folders, reorganizing the file structure, and running communication with all Figma users about what was changing and when. I also handled the budgeting side -- negotiating seats, managing the transition costs.

Performance Reviews: I built performance matrices for the team and presented them to the CPO. For each person I documented where they were, where they needed to grow, what their strengths were, and why I'd placed them where I had in the matrix. This was the first structured performance evaluation the design team had gone through under the new org.

Results

6

Products + platform initiatives

6

Designers managed

250+

Figma accounts migrated

40+

Backlog tickets cleared on one product in under 3 months

2

Rebrand phases shipped by April 2026

Key Artifacts